With Diablo 3 beta keys being sent out left right and centre to those that have avidly supported the ARPG from Blizzard, the new class will be the centre of attention.
With Reaper of Souls and the expanded universe and game content that come with it, you are also introduced to the newest playable character; The Crusader. The Crusader is a shield bearing, mace flailing and spell flinging death machine and it shows very much in the current state of the beta. The Crusader brings 2 unique weapons to the game and one unique piece of armor, the Light Flail and the Heavy Flail, as well as the Crusader Shield. Able to wield a massive flail in one hand via the talent point available only to the Crusader class – letting the character wield a massive 2h weapon in addition to the shield in favour of losing 10% movement speed – which will definitely be a game changing talent.
Andrew Chambers had this to say at Blizzcon:
“When we added a new class, we looked at it and we’re like, well, he’s clearly this big guy with armor and a shield, but we have two strong melee characters already. We can’t just add another,” he said. “That would be replacing or duplicating a similar experience for players. So we decided to allow him to be powered by this righteous wrath, this kind of mystical ability. He gets angry all the time because there’s demons around, right, but it’s also just part of his faith. And so having him be kind of magically based, he’s able to cast spells, thereby he owns this really unique mid-range melee space for his gameplay.”
“He can use all of the armor and weapons that everyone else has, except for the class-specific stuff,” Chambers continued. “He has two class-specific items that are brand new for Reaper of Souls. The Crusader shield, which tends to be this massive, towering thing, almost as big as him, this sort of thing that can hold off demons just by planting it in the ground and he goes off and has a tankard of ale or something. And he also has flails. One-handed and two-handed versions of that. The great thing about the flail with the Crusader is that it has this very nasty element to it. There are these morning stars on a chain, you know? He can sweep them. It really speaks well to his mid-range ability, having this thing that can scourge and reap through enemies.”
This is really exciting for those characters that want to play melee but don’t want to be attributed to only short range. The Crusader is one of the most impressive classes in the beta so far featuring exceptional mid-range capabilities as well as incredible survivability. It will definitely be a determining role when choosing who will play a crusader will leveling with your friends.
So what abilities do the Crusader have and how will they affect your play style?
Gain 1% armour for every 5% life you lose.
Gain 5% Wrath regeneration for 3 seconds when you block. "Wrawr"
You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. Your maximum movement speed is reduced by 10%. "I Want Both"
Stand Your Ground
Your block chance is increased by 5% and your dodge chance is decreased to 0%.
Against All Odds
When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds. "Tenacity is measured by one's endurance against overwhelming odds."
Gain 34 resistance to all elements for every different colour gem socketed. If you have 5 different colour tems socketed into your gear you gain another 34 reistance to all elements."Shiny"
Increase the amount of holy damage on your weapon by 10%. The proc effect of holy weapons is increased by 10%. "Let Heaven's might be unleashed upon the wikced"
Increase life regeneration by 413. Increased total life regeneration by 3%. Reduce all non-physical damage taken by 2%. "Constant vigilance"
Cost: 5 Wrath - Smash your enemy for 130% weapon damage, plus 10% of your shield's block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
Rune: Retaliate - When you block, you do extra damage.
Cost: 5 Wrath. - Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
Rune: Long Reach - Increases the range of an ability.
Cost: 5 Wrath - Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
Cost: 5 Wrath - Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which hve a chance to jump to 3 nearby enemies.
Cost: 25 Wrath - Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield's block chance. / The SKILL can also be used to reflect projectiles.
Fist of the Heavens
Cost: 30 Wrath. - Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
Rune: Well of Retribution - Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
Cost: 10 Wrath - Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
Cost: 25 wrath - Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
Cost: 25 wrath - Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
Cooldown: 12 seconds - Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
Cooldown: 20 seconds - Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
Cooldown: 20 seconds - Creates a sacred area around you in the shape of a cross for you and your allies.
Generates 50 Wrath.
Cooldown: 20 seconds - Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
Laws of Valor
Cooldown: 30 seconds
• Passive: When you make a critical hit, you and your allies do more damage for a while.
• Active: Increases the damage of the cross and its allies while Laws of Valor is active.
Laws of Fate
Cooldown: 30 seconds
• Passive: When you avoid a sudden, you and your allies are faster for a while.
• Active: Increases the speed of the cross and its allies while Laws of Fate is active.
Laws of Justice
Cooldown: 30 seconds
Requires a shield
• Passive: When you block a shot, you and your allies cash in less damage for a while.
• Active: Increases how the cross and its allies are protected while Laws of Justice is active.