Last week a new and beautiful project came to kickstarter called Night in the Woods. It showed a unique art style and an even more interesting plot, all in the span of a 1 minute video. To be frank, this is a true idea on kickstarter, and it makes me very happy. Not even 26 hours after the idea for Night in the Woods was posted on Kickstarter with the backing page set up and all the rewards put into place, the game was fully funded. That’s right, a $50,000 goal was met in 26 hours for a game idea that few people have heard of until a week ago. Infinite Fall’s Night in the Woods is sure to give a few people a shock when they discover just how committed to this Kickstarter they are.
One look at the Kickstarter page tells you two things right off the bat, the devs know what they are doing and they want to be doing it for a long time. This is familiar territory for them it seems, they are articulate in their writing, and clear in expressing how they feel about the project and are so seemingly level headed it’s refreshing. Night in the Woods looks like a game that is being made by people that know where they are in the industry, know where they want to be, and know what they want to do to get there. It doesn’t look like an over the top project that they threw together in a few months to try to get some extra cash and breakout, it looks like a risk. Night in the Woods isn’t the most daring indie game I’ve ever seen on Kickstarter, but it is the only one where I’ve instantly been impressed with what I saw, instantly.
Perhaps I’m easy to please, and perhaps so are the other 3,685 backers as well, but there is something different about Night in the Woods and I can’t put my finger on it. It could potentially be the unique art and the quirky characters, or perhaps the odd looking environment that they put the character into. It might be the way the game is presented in a cool and calm manner, not trying to be anything other than it is. But this idea could be something special, and I’m keen on watching it.
All Mae wants to do is run around with her friends, break stuff and hang on to a life of aggressive aimlessness. She dropped out of college and returned home to her crumbling old mining town to do just that, but she's finding that nothing is the same anymore. The old town seems different. Her old friends have grown in their own directions. Mae herself is undergoing some sudden and unexplained changes, giving her mysterious abilities that grant her access to a side of town she never knew existed. The world is changing, things are ending, and the future is uncertain. Up behind the park at the edge of town, back in the trees by the old mine- there's something in the woods. And it could mean no future at all.
Seems like an interesting enough plot, with a decent turn of events that could all line up for the makings of a great game. But the one thing that really stands out to me on this Kickstarter page for this potential game, is the progress. Unlike most Kickstarters I’ve seen and often made comment on, Night in the Woods has actual progress on its game so far. They already have the characters designed, some of the environments and are clearly into making it something more. This is a big step that I’m fairly sure any developer that tries to use Kickstarter should take and something I feel very strongly about as a consumer and writer. This shows that you’re buying into something rather than a few promises strewn down the right hand side for specific amounts of money. Not to be misinterpreted, Night in the Woods has a few stretch goals and rewards for backing, but this shows that they actually have a game.
I certainly plan on backing this game and will be hopeful that Infinite Fall will continue to pursue their project even after its completion. This is the kind of game I wouldn’t mind buying a few times over, just because the developers made a good impression.